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package phys;


import vec.Vector3f;

/**
 *
 * @author Vic
 */
public class Derivative {
    public Vector3f velocity;
    public Vector3f force;
//    Quat4f spin;
    Vector3f torque;
    public Derivative(){
        velocity=new Vector3f();
        force=new Vector3f();
//        spin=new Quat4f();
        torque=new Vector3f();
    }
}
